Struct glutin::GlAttributes 
                   
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               [src]
pub struct GlAttributes<S> {
    pub sharing: Option<S>,
    pub version: GlRequest,
    pub profile: Option<GlProfile>,
    pub debug: bool,
    pub robustness: Robustness,
    pub vsync: bool,
}Attributes to use when creating an OpenGL context.
Fields
sharing: Option<S>
                           An existing context to share the new the context with.
The default is None.
version: GlRequest
                           Version to try create. See GlRequest for more infos.
The default is Latest.
profile: Option<GlProfile>
                           OpenGL profile to use.
The default is None.
debug: bool
                           Whether to enable the debug flag of the context.
Debug contexts are usually slower but give better error reporting.
The default is true in debug mode and false in release mode.
robustness: Robustness
                           How the OpenGL context should detect errors.
The default is NotRobust because this is what is typically expected when you create an
OpenGL context. However for safety you should consider TryRobustLoseContextOnReset.
vsync: bool
                           Whether to use vsync. If vsync is enabled, calling swap_buffers will block until the
screen refreshes. This is typically used to prevent screen tearing.
The default is false.
Methods
impl<S> GlAttributes<S>[src]
fn map_sharing<F, T>(self, f: F) -> GlAttributes<T> where F: FnOnce(S) -> T
Turns the sharing parameter into another type by calling a closure.
Trait Implementations
impl<S: Clone> Clone for GlAttributes<S>[src]
fn clone(&self) -> GlAttributes<S>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more
impl<S> Default for GlAttributes<S>[src]
fn default() -> GlAttributes<S>
Returns the "default value" for a type. Read more