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use base::world::{Chunk, ChunkProvider, World};
use super::GameContext;
use std::collections::{HashMap, HashSet};
use std::rc::Rc;
use std::mem::replace;
use std::thread;
use std::cell::{Ref, RefCell};
use std::sync::mpsc::{Receiver, Sender, TryRecvError, channel};
use base::world::{CHUNK_SIZE, ChunkIndex};
use base::math::*;
use world::WorldView;
use std::cell::RefMut;
#[derive(Clone)]
pub struct WorldManager {
shared: Rc<RefCell<Shared>>,
chunk_requests: Sender<ChunkIndex>,
context: Rc<GameContext>,
}
struct Shared {
world: World,
world_view: WorldView,
provided_chunks: Receiver<(ChunkIndex, Chunk)>,
sent_requests: HashSet<ChunkIndex>,
load_distance: f32,
player_chunk: ChunkIndex,
}
impl WorldManager {
pub fn new(provider: Box<ChunkProvider>, game_context: Rc<GameContext>) -> Self {
let (chunk_request_sender, chunk_request_recv) = channel();
let (chunk_sender, chunk_recv) = channel();
let this = WorldManager {
shared: Rc::new(RefCell::new(Shared {
world: World::empty(),
world_view: WorldView::new(game_context.clone(), provider.get_plant_list()),
sent_requests: HashSet::new(),
provided_chunks: chunk_recv,
load_distance: 10.0,
player_chunk: ChunkIndex(AxialPoint::new(0, 0)),
})),
chunk_requests: chunk_request_sender,
context: game_context,
};
thread::spawn(move || {
worker_thread(provider, chunk_request_recv, chunk_sender);
});
this.update_player_chunk();
this
}
fn update_player_chunk(&self) {
let mut shared = self.shared.borrow_mut();
let load_distance = shared.load_distance;
let player_chunk = shared.player_chunk.0;
let radius = load_distance as i32;
let is_chunk_in_range = |chunk_pos: AxialPoint| {
let chunk_center = chunk_pos * CHUNK_SIZE as i32 +
AxialVector::new(CHUNK_SIZE as i32 / 2, CHUNK_SIZE as i32 / 2);
let player_center = player_chunk * CHUNK_SIZE as i32 +
AxialVector::new(CHUNK_SIZE as i32 / 2, CHUNK_SIZE as i32 / 2);
(chunk_center - player_center).to_real().distance(Vector2f::zero()) <
load_distance * CHUNK_SIZE as f32
};
for qd in -radius..radius + 1 {
for rd in -radius..radius + 1 {
let chunk_pos = AxialPoint::new(player_chunk.q + qd, player_chunk.r + rd);
if is_chunk_in_range(chunk_pos) {
let chunk_index = ChunkIndex(chunk_pos);
if !shared.world.chunks.contains_key(&chunk_index) {
if !shared.sent_requests.contains(&chunk_index) {
self.chunk_requests.send(chunk_index).unwrap();
shared.sent_requests.insert(chunk_index);
}
}
}
}
}
let chunks = replace(&mut shared.world.chunks, HashMap::new());
let mut new_chunks = HashMap::new();
for (index, chunk) in chunks {
let chunk_pos = index.0;
if is_chunk_in_range(chunk_pos) {
new_chunks.insert(index, chunk);
} else {
shared.world_view.remove_chunk(index);
}
}
shared.world.chunks = new_chunks;
}
pub fn get_world(&self) -> Ref<World> {
Ref::map(self.shared.borrow(), |shared| &shared.world)
}
pub fn mut_world(&self) -> RefMut<World> {
RefMut::map(self.shared.borrow_mut(), |shared| &mut shared.world)
}
pub fn get_view(&self) -> Ref<WorldView> {
Ref::map(self.shared.borrow(), |shared| &shared.world_view)
}
pub fn get_mut_view(&self) -> RefMut<WorldView> {
RefMut::map(self.shared.borrow_mut(), |shared| &mut shared.world_view)
}
pub fn get_context(&self) -> &Rc<GameContext> {
&self.context
}
fn load_world_around(&self, pos: Point2f) {
let axial_pos = AxialPoint::from_real(pos);
let chunk_pos = AxialPoint::new(axial_pos.q / CHUNK_SIZE as i32,
axial_pos.r / CHUNK_SIZE as i32);
let mut shared = self.shared.borrow_mut();
if shared.player_chunk.0 != chunk_pos {
shared.player_chunk = ChunkIndex(chunk_pos);
debug!("player moved to chunk {:?} (player at {:?})",
chunk_pos,
pos);
drop(shared);
self.update_player_chunk();
}
}
pub fn update_world(&self, player_pos: Point3f) {
self.load_world_around(Point2f::new(player_pos.x, player_pos.y));
let mut shared = self.shared.borrow_mut();
let mut changed = false;
loop {
let (pos, chunk) = match shared.provided_chunks.try_recv() {
Err(TryRecvError::Empty) => {
break;
}
Err(TryRecvError::Disconnected) => {
error!("chunk providing worker thread shut down");
panic!("chunk providing worker thread shut down");
}
Ok(val) => val,
};
changed = true;
shared.world_view.refresh_chunk(pos, &chunk, self.context.get_facade());
shared.sent_requests.remove(&pos);
let res = shared.world.add_chunk(pos, chunk);
if res.is_err() {
warn!("chunk at {:?} already exists!", pos);
}
}
if changed {
debug!("{} chunks loaded", shared.world.chunks.len());
}
}
pub fn recalculate_chunk(&mut self, pos: AxialPoint) {
use std::ops::DerefMut;
let mut shared_tmp = self.shared.borrow_mut();
let shared = shared_tmp.deref_mut();
let chunk_pos = AxialPoint::new(pos.q / CHUNK_SIZE as i32, pos.r / CHUNK_SIZE as i32);
let index = ChunkIndex(chunk_pos);
shared.world_view.refresh_chunk(index,
shared.world.chunk_at(index).unwrap(),
self.context.get_facade());
}
}
fn worker_thread(provider: Box<ChunkProvider>,
commands: Receiver<ChunkIndex>,
chunks: Sender<(ChunkIndex, Chunk)>) {
loop {
let requested_chunk = match commands.recv() {
Err(_) => {
break;
}
Ok(index) => index,
};
debug!("chunk provider thread: received request to generate chunk {:?}",
requested_chunk.0);
match provider.load_chunk(requested_chunk) {
Some(chunk) => {
debug!("chunk provider thread: chunk at {:?} successfully loaded",
requested_chunk);
chunks.send((requested_chunk, chunk)).expect("main thread has hung up");
}
None => {
warn!("chunk provider thread: failed to load chunk at {:?}",
requested_chunk)
}
}
}
info!("chunk provider thread: now stopping ...")
}