Struct base::world::HexPillar
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pub struct HexPillar { // some fields omitted }
Represents one pillar of hexgonal shape in the game world.
A pillar consists of multiple sections (each of which has a material) and optionally props (plants, objects, ...).
Methods
impl HexPillar
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fn new(sections: Vec<PillarSection>, props: Vec<Prop>, biome: Biome) -> Self
fn sections(&self) -> &[PillarSection]
Returns a slice of this pillar's sections.
fn sections_mut(&mut self) -> &mut Vec<PillarSection>
Returns a slice of this pillar's sections.
fn props(&self) -> &[Prop]
Returns a slice of this pillar's props.
fn biome(&self) -> &Biome
Trait Implementations
impl Debug for HexPillar
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impl Default for HexPillar
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impl Clone for HexPillar
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fn clone(&self) -> HexPillar
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more