Crate cgmath [−] [src]
A low-dimensional linear algebra library, targeted at computer graphics.
Trait overview
In order to make a clean, composable API, we divide operations into traits that are roughly based on mathematical properties. The main ones that we concern ourselves with are listed below:
VectorSpace: Specifies the main operators for vectors, quaternions, and matrices.MetricSpace: For types that have a distance function implemented.InnerSpace: For types that have a dot (or inner) product - ie. vectors or quaternions. This also allows for the definition of operations that are based on the dot product, like finding the magnitude or normalizing.EuclideanSpace: Points in euclidean space, with an associated space of displacement vectors.Matrix: Common operations for matrices of arbitrary dimensions.SquareMatrix: A special trait for matrices where the number of columns equal the number of rows.
Other traits are included for practical convenience, for example:
Array: For contiguous, indexable arrays of elements, specifically vectors.ElementWise: For element-wise addition, subtraction, multiplication, division, and remainder operations.
The prelude
Importing each trait individually can become a chore, so we provide a
prelude module to allow you to import the main trait all at once. For
example:
use cgmath::prelude::*;
Reexports
pub extern crate num_traits; |
Modules
| conv |
Constrained conversion functions for assisting in situations where type inference is difficult. |
| prelude |
This module contains the most common traits used in |
Macros
| assert_approx_eq! | |
| assert_approx_eq_eps! |
Structs
| Basis2 |
A two-dimensional rotation matrix. |
| Basis3 |
A three-dimensional rotation matrix. |
| Decomposed |
A generic transformation consisting of a rotation, displacement vector and scale amount. |
| Deg |
An angle, in degrees. |
| Euler |
A set of Euler angles representing a rotation in three-dimensional space. |
| Matrix2 |
A 2 x 2, column major matrix |
| Matrix3 |
A 3 x 3, column major matrix |
| Matrix4 |
A 4 x 4, column major matrix |
| Ortho |
An orthographic projection with arbitrary left/right/bottom/top distances |
| Perspective |
A perspective projection with arbitrary left/right/bottom/top distances |
| PerspectiveFov |
A perspective projection based on a vertical field-of-view angle. |
| Point1 |
A point in 1-dimensional space. |
| Point2 |
A point in 2-dimensional space. |
| Point3 |
A point in 3-dimensional space. |
| Quaternion |
A quaternion in scalar/vector form. |
| Rad |
An angle, in radians. |
| Vector1 |
A 1-dimensional vector. |
| Vector2 |
A 2-dimensional vector. |
| Vector3 |
A 3-dimensional vector. |
| Vector4 |
A 4-dimensional vector. |
Traits
| Angle |
Angles and their associated trigonometric functions. |
| ApproxEq | |
| Array |
An array containing elements of type |
| BaseFloat |
Base floating point types |
| BaseInt |
Base integer types |
| BaseNum |
Base numeric types with partial ordering |
| ElementWise |
Element-wise arithmetic operations. These are supplied for pragmatic reasons, but will usually fall outside of traditional algebraic properties. |
| EuclideanSpace |
Points in a Euclidean space with an associated space of displacement vectors. |
| InnerSpace | |
| Matrix |
A column-major matrix of arbitrary dimensions. |
| MetricSpace |
A type with a distance function between values. |
| One |
Defines a multiplicative identity element for |
| PartialOrd |
A trait providing a partial ordering. |
| Rotation |
A trait for a generic rotation. A rotation is a transformation that creates a circular motion, and preserves at least one point in the space. |
| Rotation2 |
A two-dimensional rotation. |
| Rotation3 |
A three-dimensional rotation. |
| SquareMatrix |
A column-major major matrix where the rows and column vectors are of the same dimensions. |
| Transform |
A trait representing an affine transformation that can be applied to points or vectors. An affine transformation is one which |
| Transform2 | |
| Transform3 | |
| VectorSpace |
Vectors that can be added together and multiplied by scalars. |
| Zero |
Defines an additive identity element for |
Functions
| deg |
Create a new angle, in degrees |
| dot |
Dot product of two vectors. |
| frustum |
Create a perspective matrix from a view frustrum. |
| ortho |
Create an orthographic projection matrix. |
| perspective |
Create a perspective projection matrix. |
| rad |
Create a new angle, in radians |
| vec1 |
The short constructor. |
| vec2 |
The short constructor. |
| vec3 |
The short constructor. |
| vec4 |
The short constructor. |