Struct client::GameContext
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[src]
pub struct GameContext {
// some fields omitted
}Methods
impl GameContext[src]
fn new(facade: GlutinFacade, config: Config) -> Self
fn get_facade(&self) -> &GlutinFacade
fn get_config(&self) -> &Config
fn load_program(&self, shader: &str) -> Result<Program, Box<Error>>
Loads vertex and fragment shader automatically to prevent recompiling the application everytime a shader is changed.
Trait Implementations
impl Clone for GameContext[src]
fn clone(&self) -> GameContext
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more