Struct client::GameContext [] [src]

pub struct GameContext {
    // some fields omitted
}

Methods

impl GameContext
[src]

fn new(facade: GlutinFacade, config: Config) -> Self

fn get_facade(&self) -> &GlutinFacade

fn get_config(&self) -> &Config

fn load_program(&self, shader: &str) -> Result<ProgramBox<Error>>

Loads vertex and fragment shader automatically to prevent recompiling the application everytime a shader is changed.

Trait Implementations

impl Clone for GameContext
[src]

fn clone(&self) -> GameContext

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more