Struct glium::debug::TimestampQuery
[−]
[src]
pub struct TimestampQuery { // some fields omitted }
Allows you to obtain the timestamp inside the OpenGL commands queue.
When you call functions in glium, they are not instantly executed. Instead they are added in a commands queue that the backend executes asynchronously.
When you call TimestampQuery::new
, a command is added to this list asking the
backend to send us the current timestamp. Thanks to this, you can know how much time
it takes to execute commands.
Example
let before = glium::debug::TimestampQuery::new(&display); // do some stuff here let after = glium::debug::TimestampQuery::new(&display); match (after, before) { (Some(after), Some(before)) => { let elapsed = after.get() - before.get(); println!("Time it took to do stuff: {}", elapsed); }, _ => () }
Methods
impl TimestampQuery
[src]
fn new<F>(facade: &F) -> Option<TimestampQuery> where F: Facade
Creates a new TimestampQuery
. Returns None
if the backend doesn't support it.
fn is_ready(&self) -> bool
Queries the counter to see if the timestamp is already available.
It takes some time to retreive the value, during which you can execute other functions.
fn get(self) -> u64
Returns the value of the timestamp. Blocks until it is available.
This function doesn't block if is_ready
returns true.