Struct glium::draw_parameters::AnySamplesPassedQuery [] [src]

pub struct AnySamplesPassedQuery {
    // some fields omitted
}

A query type that allows you to know whether any sample has been written to the output during the operations executed with this query.

OpenGL

This is usually a query of type GL_ANY_SAMPLES_PASSED or GL_ANY_SAMPLES_PASSED_CONSERVATIVE.

However if the backend doesn't support conservative queries, glium will automatically fall back to a non-conservative query. If the backend doesn't support either types but supports GL_SAMPLES_PASSED, then glium will automatically use a GL_SAMPLES_PASSED query instead.

Methods

impl AnySamplesPassedQuery
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fn new<F>(facade: &F, conservative: bool) -> Result<AnySamplesPassedQueryQueryCreationError> where F: Facade

Builds a new query.

If you pass true for conservative, then OpenGL may use a less accurate algorithm, leading to a faster result but with more false positives.

impl AnySamplesPassedQuery
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fn is_ready(&self) -> bool

Queries the counter to see if the result is already available.

fn get(self) -> bool

Returns the value of the query. Blocks until it is available.

This function doesn't block if is_ready would return true.

Note that you are strongly discouraged from calling this in the middle of the rendering process, as it may block for a long time.

Queries should either have their result written into a buffer, be used for conditional rendering, or stored and checked during the next frame.

fn to_buffer_u32(&self, target: BufferSlice<u32>) -> Result<(), ToBufferError>

Writes the result of the query to a buffer when it is available.

This function doesn't block. Instead it submits a commands to the GPU's commands queue and orders the GPU to write the result of the query to a buffer.

This operation is not necessarly supported everywhere.

Trait Implementations

impl Debug for AnySamplesPassedQuery
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl GlObject for AnySamplesPassedQuery
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type Id = GLuint

The type of identifier for this object.

fn get_id(&self) -> GLuint

Returns the id of the object.