Enum glium::DepthTest
[−]
[src]
pub enum DepthTest {
Ignore,
Overwrite,
IfEqual,
IfNotEqual,
IfMore,
IfMoreOrEqual,
IfLess,
IfLessOrEqual,
}The function that the GPU will use to determine whether to write over an existing pixel on the target.
Depth buffers
After the fragment shader has been run, the GPU maps the output Z coordinates to the depth
range (which you can specify in the draw parameters) in order to obtain the depth value in
in window coordinates. This depth value is always between 0.0 and 1.0.
In addition to the buffer where pixel colors are stored, you can also have a buffer
which contains the depth value of each pixel. Whenever the GPU tries to write a pixel,
it will first compare the depth value of the pixel to be written with the depth value that
is stored at this location. If depth_write is set to true in the draw parameters, it will
then write the depth value in the buffer.
The most common value for depth testing is to set depth_test to IfLess, and depth_write
to true.
If you don't have a depth buffer available, you can only pass Overwrite. Glium detects if
you pass any other value and reports an error.
Variants
IgnoreNever replace the target pixel.
This option doesn't really make sense, but is here for completeness.
OverwriteAlways replace the target pixel.
This is the default mode.
IfEqualReplace if the z-value of the source is equal to the destination.
IfNotEqualReplace if the z-value of the source is different than the destination.
IfMoreReplace if the z-value of the source is more than the destination.
IfMoreOrEqualReplace if the z-value of the source is more than, or equal to the destination.
IfLessReplace if the z-value of the source is less than the destination.
IfLessOrEqualReplace if the z-value of the source is less than, or equal to the destination.
Methods
impl DepthTest[src]
fn requires_depth_buffer(&self) -> bool
Returns true if the function requires a depth buffer to be used.
Trait Implementations
impl Eq for DepthTest[src]
impl PartialEq for DepthTest[src]
fn eq(&self, __arg_0: &DepthTest) -> bool
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0
This method tests for !=.
impl Debug for DepthTest[src]
impl Copy for DepthTest[src]
impl Clone for DepthTest[src]
fn clone(&self) -> DepthTest
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more