Enum glium::texture::buffer_texture::BufferTextureType
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[src]
pub enum BufferTextureType { Float, Integral, Unsigned, }
Type of a buffer texture.
Variants
Float
The texture will behave as if it contained floating-point data. It can be sampled with
a samplerBuffer
in your GLSL code.
If the buffer actually contains integer values, they will be normalized so that 0
is interpreted as 0.0
and the maximum possible value (for example 255
for u8
s)
is interpreted as 1.0
.
Integral
The texture will behave as if it contained signed integral data. It can be sampled with
a isamplerBuffer
in your GLSL code.
Unsigned
The texture will behave as if it contained unsigned integral data. It can be sampled with
a usamplerBuffer
in your GLSL code.
Trait Implementations
impl Eq for BufferTextureType
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impl PartialEq for BufferTextureType
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fn eq(&self, __arg_0: &BufferTextureType) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
1.0.0
This method tests for !=
.
impl Debug for BufferTextureType
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impl Clone for BufferTextureType
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fn clone(&self) -> BufferTextureType
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more