Struct glium::texture::depth_stencil_texture2d_array::DepthStencilTexture2dArrayLayer [] [src]

pub struct DepthStencilTexture2dArrayLayer<'t>(_, _);

Represents a single layer of a DepthStencilTexture2dArray.

Can be obtained by calling DepthStencilTexture2dArray::layer().

Methods

impl<'t> DepthStencilTexture2dArrayLayer<'t>
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fn width(&self) -> u32

Returns the width of that image.

fn height(&self) -> u32

Returns the height of that image.

fn dimensions(&self) -> (u32, u32)

Returns the width and height of that image.

fn get_texture(&self) -> &'t DepthStencilTexture2dArray

Returns the corresponding texture.

fn get_layer(&self) -> u32

Returns the layer index.

fn get_mipmap_levels(&self) -> u32

Returns the number of mipmap levels of the texture.

The minimum value is 1, since there is always a main texture.

fn mipmap(&self, level: u32) -> Option<DepthStencilTexture2dArrayLayerMipmap<'t>>

Access a single mipmap level of this layer.

fn main_level(&self) -> DepthStencilTexture2dArrayLayerMipmap<'t>

Access the main mipmap level of this layer.

Trait Implementations

impl<'t> Clone for DepthStencilTexture2dArrayLayer<'t>
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fn clone(&self) -> DepthStencilTexture2dArrayLayer<'t>

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

impl<'t> Copy for DepthStencilTexture2dArrayLayer<'t>
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