Struct glium::texture::depth_texture2d_array::DepthTexture2dArrayLayer
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[src]
pub struct DepthTexture2dArrayLayer<'t>(_, _);
Represents a single layer of a DepthTexture2dArray
.
Can be obtained by calling DepthTexture2dArray::layer()
.
Methods
impl<'t> DepthTexture2dArrayLayer<'t>
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fn width(&self) -> u32
Returns the width of that image.
fn height(&self) -> u32
Returns the height of that image.
fn dimensions(&self) -> (u32, u32)
Returns the width and height of that image.
fn get_texture(&self) -> &'t DepthTexture2dArray
Returns the corresponding texture.
fn get_layer(&self) -> u32
Returns the layer index.
fn get_mipmap_levels(&self) -> u32
Returns the number of mipmap levels of the texture.
The minimum value is 1, since there is always a main texture.
fn mipmap(&self, level: u32) -> Option<DepthTexture2dArrayLayerMipmap<'t>>
Access a single mipmap level of this layer.
fn main_level(&self) -> DepthTexture2dArrayLayerMipmap<'t>
Access the main mipmap level of this layer.
Trait Implementations
impl<'t> Clone for DepthTexture2dArrayLayer<'t>
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fn clone(&self) -> DepthTexture2dArrayLayer<'t>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more