Enum glium::uniforms::UniformValue
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pub enum UniformValue<'a> { Block(BufferAnySlice<'a>, fn(&UniformBlock) -> Result<(), LayoutMismatchError>), Subroutine(ShaderStage, &'a str), SignedInt(i32), UnsignedInt(u32), Float(f32), Mat2([[f32; 2]; 2]), Mat3([[f32; 3]; 3]), Mat4([[f32; 4]; 4]), Vec2([f32; 2]), Vec3([f32; 3]), Vec4([f32; 4]), IntVec2([i32; 2]), IntVec3([i32; 3]), IntVec4([i32; 4]), UnsignedIntVec2([u32; 2]), UnsignedIntVec3([u32; 3]), UnsignedIntVec4([u32; 4]), Bool(bool), BoolVec2([bool; 2]), BoolVec3([bool; 3]), BoolVec4([bool; 4]), Double(f64), DoubleVec2([f64; 2]), DoubleVec3([f64; 3]), DoubleVec4([f64; 4]), DoubleMat2([[f64; 2]; 2]), DoubleMat3([[f64; 3]; 3]), DoubleMat4([[f64; 4]; 4]), Int64(i64), Int64Vec2([i64; 2]), Int64Vec3([i64; 3]), Int64Vec4([i64; 4]), UnsignedInt64(u64), UnsignedInt64Vec2([u64; 2]), UnsignedInt64Vec3([u64; 3]), UnsignedInt64Vec4([u64; 4]), Texture1d(&'a Texture1d, Option<SamplerBehavior>), CompressedTexture1d(&'a CompressedTexture1d, Option<SamplerBehavior>), SrgbTexture1d(&'a SrgbTexture1d, Option<SamplerBehavior>), CompressedSrgbTexture1d(&'a CompressedSrgbTexture1d, Option<SamplerBehavior>), IntegralTexture1d(&'a IntegralTexture1d, Option<SamplerBehavior>), UnsignedTexture1d(&'a UnsignedTexture1d, Option<SamplerBehavior>), DepthTexture1d(&'a DepthTexture1d, Option<SamplerBehavior>), Texture2d(&'a Texture2d, Option<SamplerBehavior>), CompressedTexture2d(&'a CompressedTexture2d, Option<SamplerBehavior>), SrgbTexture2d(&'a SrgbTexture2d, Option<SamplerBehavior>), CompressedSrgbTexture2d(&'a CompressedSrgbTexture2d, Option<SamplerBehavior>), IntegralTexture2d(&'a IntegralTexture2d, Option<SamplerBehavior>), UnsignedTexture2d(&'a UnsignedTexture2d, Option<SamplerBehavior>), DepthTexture2d(&'a DepthTexture2d, Option<SamplerBehavior>), Texture2dMultisample(&'a Texture2dMultisample, Option<SamplerBehavior>), SrgbTexture2dMultisample(&'a SrgbTexture2dMultisample, Option<SamplerBehavior>), IntegralTexture2dMultisample(&'a IntegralTexture2dMultisample, Option<SamplerBehavior>), UnsignedTexture2dMultisample(&'a UnsignedTexture2dMultisample, Option<SamplerBehavior>), DepthTexture2dMultisample(&'a DepthTexture2dMultisample, Option<SamplerBehavior>), Texture3d(&'a Texture3d, Option<SamplerBehavior>), CompressedTexture3d(&'a CompressedTexture3d, Option<SamplerBehavior>), SrgbTexture3d(&'a SrgbTexture3d, Option<SamplerBehavior>), CompressedSrgbTexture3d(&'a CompressedSrgbTexture3d, Option<SamplerBehavior>), IntegralTexture3d(&'a IntegralTexture3d, Option<SamplerBehavior>), UnsignedTexture3d(&'a UnsignedTexture3d, Option<SamplerBehavior>), DepthTexture3d(&'a DepthTexture3d, Option<SamplerBehavior>), Texture1dArray(&'a Texture1dArray, Option<SamplerBehavior>), CompressedTexture1dArray(&'a CompressedTexture1dArray, Option<SamplerBehavior>), SrgbTexture1dArray(&'a SrgbTexture1dArray, Option<SamplerBehavior>), CompressedSrgbTexture1dArray(&'a CompressedSrgbTexture1dArray, Option<SamplerBehavior>), IntegralTexture1dArray(&'a IntegralTexture1dArray, Option<SamplerBehavior>), UnsignedTexture1dArray(&'a UnsignedTexture1dArray, Option<SamplerBehavior>), DepthTexture1dArray(&'a DepthTexture1dArray, Option<SamplerBehavior>), Texture2dArray(&'a Texture2dArray, Option<SamplerBehavior>), CompressedTexture2dArray(&'a CompressedTexture2dArray, Option<SamplerBehavior>), SrgbTexture2dArray(&'a SrgbTexture2dArray, Option<SamplerBehavior>), CompressedSrgbTexture2dArray(&'a CompressedSrgbTexture2dArray, Option<SamplerBehavior>), IntegralTexture2dArray(&'a IntegralTexture2dArray, Option<SamplerBehavior>), UnsignedTexture2dArray(&'a UnsignedTexture2dArray, Option<SamplerBehavior>), DepthTexture2dArray(&'a DepthTexture2dArray, Option<SamplerBehavior>), Texture2dMultisampleArray(&'a Texture2dMultisampleArray, Option<SamplerBehavior>), SrgbTexture2dMultisampleArray(&'a SrgbTexture2dMultisampleArray, Option<SamplerBehavior>), IntegralTexture2dMultisampleArray(&'a IntegralTexture2dMultisampleArray, Option<SamplerBehavior>), UnsignedTexture2dMultisampleArray(&'a UnsignedTexture2dMultisampleArray, Option<SamplerBehavior>), DepthTexture2dMultisampleArray(&'a DepthTexture2dMultisampleArray, Option<SamplerBehavior>), Cubemap(&'a Cubemap, Option<SamplerBehavior>), CompressedCubemap(&'a CompressedCubemap, Option<SamplerBehavior>), SrgbCubemap(&'a SrgbCubemap, Option<SamplerBehavior>), CompressedSrgbCubemap(&'a CompressedSrgbCubemap, Option<SamplerBehavior>), IntegralCubemap(&'a IntegralCubemap, Option<SamplerBehavior>), UnsignedCubemap(&'a UnsignedCubemap, Option<SamplerBehavior>), DepthCubemap(&'a DepthCubemap, Option<SamplerBehavior>), CubemapArray(&'a CubemapArray, Option<SamplerBehavior>), CompressedCubemapArray(&'a CompressedCubemapArray, Option<SamplerBehavior>), SrgbCubemapArray(&'a SrgbCubemapArray, Option<SamplerBehavior>), CompressedSrgbCubemapArray(&'a CompressedSrgbCubemapArray, Option<SamplerBehavior>), IntegralCubemapArray(&'a IntegralCubemapArray, Option<SamplerBehavior>), UnsignedCubemapArray(&'a UnsignedCubemapArray, Option<SamplerBehavior>), DepthCubemapArray(&'a DepthCubemapArray, Option<SamplerBehavior>), BufferTexture(BufferTextureRef<'a>), }
Represents a value to bind to a uniform.
Variants
Block(BufferAnySlice<'a>, fn(&UniformBlock) -> Result<(), LayoutMismatchError>)
Contains a handle to the buffer, and a function that indicates whether this buffer
can be binded on a block with the given layout.
The last parameter is a sender which must be used to send a SyncFence
that expires when
the buffer has finished being used.
Subroutine(ShaderStage, &'a str)
SignedInt(i32)
UnsignedInt(u32)
Float(f32)
Mat2([[f32; 2]; 2])
2x2 column-major matrix.
Mat3([[f32; 3]; 3])
3x3 column-major matrix.
Mat4([[f32; 4]; 4])
4x4 column-major matrix.
Vec2([f32; 2])
Vec3([f32; 3])
Vec4([f32; 4])
IntVec2([i32; 2])
IntVec3([i32; 3])
IntVec4([i32; 4])
UnsignedIntVec2([u32; 2])
UnsignedIntVec3([u32; 3])
UnsignedIntVec4([u32; 4])
Bool(bool)
BoolVec2([bool; 2])
BoolVec3([bool; 3])
BoolVec4([bool; 4])
Double(f64)
DoubleVec2([f64; 2])
DoubleVec3([f64; 3])
DoubleVec4([f64; 4])
DoubleMat2([[f64; 2]; 2])
DoubleMat3([[f64; 3]; 3])
DoubleMat4([[f64; 4]; 4])
Int64(i64)
Int64Vec2([i64; 2])
Int64Vec3([i64; 3])
Int64Vec4([i64; 4])
UnsignedInt64(u64)
UnsignedInt64Vec2([u64; 2])
UnsignedInt64Vec3([u64; 3])
UnsignedInt64Vec4([u64; 4])
Texture1d(&'a Texture1d, Option<SamplerBehavior>)
CompressedTexture1d(&'a CompressedTexture1d, Option<SamplerBehavior>)
SrgbTexture1d(&'a SrgbTexture1d, Option<SamplerBehavior>)
CompressedSrgbTexture1d(&'a CompressedSrgbTexture1d, Option<SamplerBehavior>)
IntegralTexture1d(&'a IntegralTexture1d, Option<SamplerBehavior>)
UnsignedTexture1d(&'a UnsignedTexture1d, Option<SamplerBehavior>)
DepthTexture1d(&'a DepthTexture1d, Option<SamplerBehavior>)
Texture2d(&'a Texture2d, Option<SamplerBehavior>)
CompressedTexture2d(&'a CompressedTexture2d, Option<SamplerBehavior>)
SrgbTexture2d(&'a SrgbTexture2d, Option<SamplerBehavior>)
CompressedSrgbTexture2d(&'a CompressedSrgbTexture2d, Option<SamplerBehavior>)
IntegralTexture2d(&'a IntegralTexture2d, Option<SamplerBehavior>)
UnsignedTexture2d(&'a UnsignedTexture2d, Option<SamplerBehavior>)
DepthTexture2d(&'a DepthTexture2d, Option<SamplerBehavior>)
Texture2dMultisample(&'a Texture2dMultisample, Option<SamplerBehavior>)
SrgbTexture2dMultisample(&'a SrgbTexture2dMultisample, Option<SamplerBehavior>)
IntegralTexture2dMultisample(&'a IntegralTexture2dMultisample, Option<SamplerBehavior>)
UnsignedTexture2dMultisample(&'a UnsignedTexture2dMultisample, Option<SamplerBehavior>)
DepthTexture2dMultisample(&'a DepthTexture2dMultisample, Option<SamplerBehavior>)
Texture3d(&'a Texture3d, Option<SamplerBehavior>)
CompressedTexture3d(&'a CompressedTexture3d, Option<SamplerBehavior>)
SrgbTexture3d(&'a SrgbTexture3d, Option<SamplerBehavior>)
CompressedSrgbTexture3d(&'a CompressedSrgbTexture3d, Option<SamplerBehavior>)
IntegralTexture3d(&'a IntegralTexture3d, Option<SamplerBehavior>)
UnsignedTexture3d(&'a UnsignedTexture3d, Option<SamplerBehavior>)
DepthTexture3d(&'a DepthTexture3d, Option<SamplerBehavior>)
Texture1dArray(&'a Texture1dArray, Option<SamplerBehavior>)
CompressedTexture1dArray(&'a CompressedTexture1dArray, Option<SamplerBehavior>)
SrgbTexture1dArray(&'a SrgbTexture1dArray, Option<SamplerBehavior>)
CompressedSrgbTexture1dArray(&'a CompressedSrgbTexture1dArray, Option<SamplerBehavior>)
IntegralTexture1dArray(&'a IntegralTexture1dArray, Option<SamplerBehavior>)
UnsignedTexture1dArray(&'a UnsignedTexture1dArray, Option<SamplerBehavior>)
DepthTexture1dArray(&'a DepthTexture1dArray, Option<SamplerBehavior>)
Texture2dArray(&'a Texture2dArray, Option<SamplerBehavior>)
CompressedTexture2dArray(&'a CompressedTexture2dArray, Option<SamplerBehavior>)
SrgbTexture2dArray(&'a SrgbTexture2dArray, Option<SamplerBehavior>)
CompressedSrgbTexture2dArray(&'a CompressedSrgbTexture2dArray, Option<SamplerBehavior>)
IntegralTexture2dArray(&'a IntegralTexture2dArray, Option<SamplerBehavior>)
UnsignedTexture2dArray(&'a UnsignedTexture2dArray, Option<SamplerBehavior>)
DepthTexture2dArray(&'a DepthTexture2dArray, Option<SamplerBehavior>)
Texture2dMultisampleArray(&'a Texture2dMultisampleArray, Option<SamplerBehavior>)
SrgbTexture2dMultisampleArray(&'a SrgbTexture2dMultisampleArray, Option<SamplerBehavior>)
IntegralTexture2dMultisampleArray(&'a IntegralTexture2dMultisampleArray, Option<SamplerBehavior>)
UnsignedTexture2dMultisampleArray(&'a UnsignedTexture2dMultisampleArray, Option<SamplerBehavior>)
DepthTexture2dMultisampleArray(&'a DepthTexture2dMultisampleArray, Option<SamplerBehavior>)
Cubemap(&'a Cubemap, Option<SamplerBehavior>)
CompressedCubemap(&'a CompressedCubemap, Option<SamplerBehavior>)
SrgbCubemap(&'a SrgbCubemap, Option<SamplerBehavior>)
CompressedSrgbCubemap(&'a CompressedSrgbCubemap, Option<SamplerBehavior>)
IntegralCubemap(&'a IntegralCubemap, Option<SamplerBehavior>)
UnsignedCubemap(&'a UnsignedCubemap, Option<SamplerBehavior>)
DepthCubemap(&'a DepthCubemap, Option<SamplerBehavior>)
CubemapArray(&'a CubemapArray, Option<SamplerBehavior>)
CompressedCubemapArray(&'a CompressedCubemapArray, Option<SamplerBehavior>)
SrgbCubemapArray(&'a SrgbCubemapArray, Option<SamplerBehavior>)
CompressedSrgbCubemapArray(&'a CompressedSrgbCubemapArray, Option<SamplerBehavior>)
IntegralCubemapArray(&'a IntegralCubemapArray, Option<SamplerBehavior>)
UnsignedCubemapArray(&'a UnsignedCubemapArray, Option<SamplerBehavior>)
DepthCubemapArray(&'a DepthCubemapArray, Option<SamplerBehavior>)
BufferTexture(BufferTextureRef<'a>)
Methods
impl<'a> UniformValue<'a>
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fn is_usable_with(&self, ty: &UniformType) -> bool
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Returns true if this value can be used with a uniform of the given type.
Trait Implementations
impl<'a> Copy for UniformValue<'a>
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impl<'a> Clone for UniformValue<'a>
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fn clone(&self) -> UniformValue<'a>
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[−]
Performs copy-assignment from source
. Read more