Struct client::view::SkyView [] [src]

pub struct SkyView {
    // some fields omitted
}

Methods

impl SkyView
[src]

fn new(context: Rc<GameContext>) -> Self

fn draw_skydome<S: Surface>(&self, surface: &mut S, camera: &Camera, daytime: &DayTime)

fn update(&mut self, pos: Point3f)