Struct client::view::SkyView
[−]
[src]
pub struct SkyView { // some fields omitted }
pub struct SkyView { // some fields omitted }
impl SkyView
[src]fn new(context: Rc<GameContext>) -> Self
fn draw_skydome<S: Surface>(&self, surface: &mut S, camera: &Camera, daytime: &DayTime)
fn update(&mut self, pos: Point3f)