Struct client::Renderer [] [src]

pub struct Renderer {
    // some fields omitted
}

Methods

impl Renderer
[src]

fn new(context: Rc<GameContext>) -> Self

fn render(&mut self, world_view: &WorldView, camera: &Camera, daytime: &DayTime, sun: &Sun, weather: &mut Weather, sky_view: &SkyView) -> Result<()Box<Error>>

Is called once every main loop iteration